yell time to die hunt gothlikchild Welcome to NetherWorld. May your journey be Perilous! Bretraborg's Bay [Exits: north east south west] You are in wide bay with deep blue, ice-cold water, and tall trees on the cliffs flanking the bay. To the north you see a small flat valley, where the bay ends at a small city's wharf. Floating gently on the water there are several drakkars, some of which are ready to sail while others are undergoing repairs. Just past the wharf, Bretraborg, the city of Vikings, sprawls across the valley. A missionary ship is docked here. yell time to die hunt gothlikchild north north You yell 'time to die' <============ Type TRACK and your name to stop tracking your quarry. whe The Wharf [Exits: north east south west] You stand on the Viking city's oak wood wharf. Everything is made roughly but durably. You see several drakkars docked here, half-full of different goods -- probably the spoils of the warriors' most recent raid. Some of the crates, bales, and barrels are still scattered about along the wharf. You can hear the barking of dogs, voices, and a host of other sounds coming from the city to the north. Small path leads west. A small brook with pure but very cold water runs into the bay. A Viking child is playing here. A brave Viking is wandering here. north north Players near you: Veliktajick The Wharf (pk) Gothlikchild The Common Grounds <======= Still there? Norman The Jarl's Platform Vladimir In a Small, Dark Cave The Common Grounds [Exits: north east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. A dog is watching you, stranger. north north The Common Grounds [Exits: east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the north, you see that a brass sign is on the door and a dragonlike head made from wood is mounted just below the roofline. A Viking child is playing here. A missionary stands here, trying to convert you to true religion. east east Before the Idol [Exits: north east south west] You stand on a little hill with a huge pillar on the top. The pillar is covered with carved faces and names of ancient gods and goddesses: Odin, Thor, Frej, Idunn, Uull, Thur, Njort, Heimdall, Balde. This place is definitely the center of the city. In each direction you can see large dogs and children playing and wandering Vikings. A dog is watching you, stranger. A missionary boy walks to you starting his religious talks. A missionary stands here, trying to convert you to true religion. east east The Common Grounds [Exits: north east west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the east, you see that a brass sign is on the door and a number of beer barrels are along the side of the building to the right of the door. A dog is watching you, stranger. t veliktajick kali kali use cap t veliktajick kali kali use cap A missionary stands here, trying to convert you to true religion. <====== Someone is dumb... You've found your quarry!! k gothlikchild You tell you 'kali kali use cap' Your claw :::: EXTERMINATES :::: Gothlikchild! Your stab :::: EXTERMINATES :::: Gothlikchild! Gothlikchild is almost dead. You can feel the sun burning you to a crisp! Gothlikchild is leaking guts. A missionary screams 'PROTECT THE INNOCENT!! BANZAI!! A missionary's hit MUTILATES Gothlikchild! Gothlikchild is almost dead. Gothlikchild deflects your attack with his unicorn's golden horn. You massacre Gothlikchild with your powerful hit! Gothlikchild blocks your attack. Gothlikchild's pierce *** DEMOLISHES *** you! Gothlikchild's pierce *** DEMOLISHES *** you! Gothlikchild's pierce *** ANNIHILATES *** you! Gothlikchild lifts his unicorn's golden horn and manages to parry his strike. A missionary's hit injures Gothlikchild. Gothlikchild is DYING. kic Your kick hits Gothlikchild. Gothlikchild is DYING. kic Vladimir yells 'burp' Gothlikchild is DYING. Your claw :::: EXTERMINATES :::: Gothlikchild! Gothlikchild is DEAD!! Info> Gothlikchild killed by Veliktajick! You aren't fighting anyone. l The Common Grounds [Exits: north east west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the east, you see that a brass sign is on the door and a number of beer barrels are along the side of the building to the right of the door. The corpse of Gothlikchild is lying here. A dog is watching you, stranger. A missionary stands here, trying to convert you to true religion. regen 10 regen 10 The blood of mortals refreshes you! Vladimir tells the clan 'rofl' l in corpse The blood of mortals refreshes you! Corpse of Gothlikchild contains: ( 2) a spiked collar a suit of the sentinel's banded mail (Humming) a pair of adamantine leggings a dwarven golden ring (Glowing) (Humming) the diamond bracelet a buffalo water skin a ship an onyx bracelet a bag ( 4) a big pot pie an clear sapphire ring (Glowing) embroidered soft gloves ( 2) a scroll of recall ( 4) a blue pill (Humming) a tailor made suit (Humming) a humming hurricane helmet (Glowing) an unicorn's golden horn the platinum spiked shield the obsidian girth (Glowing) (Humming) the ebony egg ( 2) an axe a sword some gold coins Vladimir tells the clan 'loot ' get leggings corpse You get a pair of adamantine leggings from corpse of Gothlikchild. get egg corpse You get the ebony egg from corpse of Gothlikchild. e [*] At the Beginning of the Longhouse [Exits: east west] You are in a roomy longhouse with wooden walls constructed from rough- hewn logs without windows and a high roof without an attic. On the walls you see a variety of weapons hung there by Vikings who need their hands free in order to eat and drink. The two long tables near the walls go to the end of house, with the central space open for freedom of movement and the Vikings' wild entertainment. The tables are full of food and kegs. You can hear wild screams and songs filling the air, together with smoke. The fire from a stone hearth between tables makes you sweat real bad, you wonder how people here bear it. A powerfully-built Viking is drinking here. A powerfully-built Viking is drinking here. e [*] In the Longhouse [Exits: east west] You are in a roomy longhouse with wooden walls constructed from rough- hewn logs without windows and a high roof without an attic. On the walls you see a variety of weapons hung there by Vikings who need their hands free in order to eat and drink. The two long tables near the walls go to the end of house, with the central space open for freedom of movement and the Vikings' wild entertainment. The tables are full of food and kegs. You can hear wild screams and songs filling the air, together with smoke. The fire from a stone hearth between tables makes you sweat real bad, you wonder how people here bear it. The corpse of Gutmund the Viking is lying here. w w [*] At the Beginning of the Longhouse [Exits: east west] You are in a roomy longhouse with wooden walls constructed from rough- hewn logs without windows and a high roof without an attic. On the walls you see a variety of weapons hung there by Vikings who need their hands free in order to eat and drink. The two long tables near the walls go to the end of house, with the central space open for freedom of movement and the Vikings' wild entertainment. The tables are full of food and kegs. You can hear wild screams and songs filling the air, together with smoke. The fire from a stone hearth between tables makes you sweat real bad, you wonder how people here bear it. A powerfully-built Viking is drinking here. A powerfully-built Viking is drinking here. whe The Common Grounds [Exits: north east west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the east, you see that a brass sign is on the door and a number of beer barrels are along the side of the building to the right of the door. The corpse of Gothlikchild is lying here. A dog is watching you, stranger. A missionary stands here, trying to convert you to true religion. s Players near you: Veliktajick The Common Grounds Norman The Jarl's Platform Vladimir In a Small, Dark Cave Alas, you cannot go that way. s Alas, you cannot go that way. w Before the Idol [Exits: north east south west] You stand on a little hill with a huge pillar on the top. The pillar is covered with carved faces and names of ancient gods and goddesses: Odin, Thor, Frej, Idunn, Uull, Thur, Njort, Heimdall, Balde. This place is definitely the center of the city. In each direction you can see large dogs and children playing and wandering Vikings. A dog is watching you, stranger. A missionary boy walks to you starting his religious talks. A missionary stands here, trying to convert you to true religion. s The Common Grounds [Exits: north east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. A brave Viking is wandering here. Vladimir tells the clan 'thats so funny' e The Smithy [Exits: west] This is exactly the same type of building as all of other houses around the common grounds. However, the contents of this building are quite different, with a huge stone oven, an iron anvil, and all the tools that are necessary in the smith's trade. Near the walls you can see piles of firewood and iron. Many different weapons hang on the walls, but you note that the majority of them are longswords and axes. A dog is watching you, stranger. The local blacksmith is doing his job. whe Players near you: Veliktajick The Smithy Norman At the Beginning of the Longhouse Vladimir In a Small, Dark Cave Gothlikchild tells you 'whats wrong wit you?' A brave Viking arrives from the west. ct the yell? ;) Veliktajick tells the clan 'the yell? ;)' whe Players near you: Veliktajick The Smithy Norman At the Beginning of the Longhouse Vladimir In a Small, Dark Cave who [ Hydra Bar] Torrance secrecy is essential. [ Human ] Leonardo.. [ HlfGiant ] Veliktajick Vegareia, Warrior of the Blood [ Viking ] Stryken needs work, Place a BOUNTY! [ Minotaur War] Stronghammer, Lord of Darkness [ Elf ] Blackmentor the Learned Heretic [28 Duergar Cle] Kayura the Cardinal of the Air [ Human ] Saruman ThE LoRd Of FuR! [39 Lich Mag] Zaraz Vive la Revolution [ Aiel ] Anastasius Focht [32 Drow ] Zenlong the protege of Hong Kong Phooey [ MtnDwarf War] Gothlikchild wishes he could level [22 Elf Dru] Desiderata the Initiate of the 8th Circle [ Valkyrie ] Wrath the Greater Crime Mistress [27 Half-Elf Ran] Saitoh =Aku= =Soku= =Zan= [ Elf ] Artavash"the cow goes mooo." [ Human ] -Oracle- Norman the Patriarch of the Spheres [ HlfGiant ] Biser the Patriarch of Mortal Life [11 Hyrcinia Mon] Bruce got another cat [ Amazon ] Silvara thinks people need to stop whining [40 Muryan ] Vladimir Tepes, thats all. [35 Lamia War] Artemis Entreri, Vive La Revolution. You see 22 players in the game. reply ? You tell Gothlikchild '?'. whe Players near you: Veliktajick The Smithy Norman At the Beginning of the Longhouse Vladimir In a Small, Dark Cave A dog of the North leaves west. ct Gothlikchild tells you 'whats wrong wit you?' Veliktajick tells the clan 'Gothlikchild tells you 'whats wrong wit you?''