Lost in the Mist [Exits: north east south west] You wander through the thick mist. It swirls all about you and makes it hard to breathe. The ground below you makes a soft squishing sound as you trudge on, but this noise is absorbed by the mist and does not travel. You can wander in any direction. hunt ogre You can't find a trail to him from here. hunt 2.ogre You sense a trail north from here! north Lost in the Mist [Exits: north east south west] You wander, lost hopelessly. The mist swirls all about you. You can discern no direction. You stumble blindly through the mist, oblivious to your surroundings. You sense a trail south from here! south Lost in the Mist [Exits: north east south west] You wander, lost, for what seems an eternity. Then, from nowhere you see what appear to be trees and hills to the east. The mist itself thickens to the west, while it grows thin to the east. A swamp wraith emerges from the mist here. You sense a trail east from here! east The Solid Path [Exits: north west] A solid path rises out of the misty swamp. It leads north, into what appears to be a forested area. The trees above allow light and air to penetrate, and you can see the sky above. A thick bank of mist is to your west. ( 2) A large, crude club rests here. You sense a trail north from here! north A Forested Path [Exits: north south] The path here heads north through a thick forest. High bushes and forest undergrowth line both sides of the trail. Looking north, you see a thin line of smoke rising up above the tree line. You also notice a crude wooden gate farther north on the trail. The trail itself leads south into murky territory. You sense a trail north from here! north The Gate Before the Ogre Village [Exits: north south] You stand before a huge pair of crude, wooden gates. They are thrown open. Looking inside the gates, you see a crude village. Large humanoid creatures are milling to and fro.......Ogres! You can head north through the gate or south into the forest. The ogre villager is here, going about its chores. The ogre guard is here, manning his post faithfully. The ogre guard is here, manning his post faithfully. You've found your quarry!! n n Inside the Gates [Exits: north east south west] You stand just north of the gates to the village. Looking around, you see many crude huts and cooking fires. To the north, you see a huge fire pit. Behind it, there appears to be a hut of sorts. Small paths lead east and west among the crude huts. The gates to the south provide an exit from the village. The ogre villager is here, going about its chores. ELDAMAR auctions 'yes, Sylphia' The Firepit Before the Lodge [Exits: east south west] You stand at the edge of a huge firepit. The heat from the burning embers makes you sweat as you stand here. Large spits above the pit are empty, but they appear to be quite large enough to hold hapless adventurers. A large lodge is to the north, while paths lead east, west, and south into the village itself. The ogre warrior stands here, growling fiercely. op n n Ok. The Entryway to the Lodge [Exits: north south] You are at the entry hall to a large lodge. Animal pelts and other trophies line the walls here. Large chests on either side of the door appear to be locked. The lodge stretches north, while the doors to the south provide an exit into the village. n The Throne Room [Exits: north south] You stand in a large, crudely decorated throne room. A huge throne adorned with humanoid skulls sits against the west wall. A crude, bloodstained altar is against the east wall. A doorway is directly to the north, long strands of beads blocking the view of the other side. Crude torches light the hall, and smoke clings to the ceiling. The ogre warrior stands here, growling fiercely. (White Aura) The ogre shaman is here, chanting arcane words and waving his arms. sneak sneak The Chieftain's Room [Exits: south] This appears to be the ogre chieftain's private quarters. A huge pile of furs is in the far corner. Large chests fill the room. All of them have heavy padlocks. The room is filled with trophies of dead enemies. It is quite lavishly decorated, considering it is inhabited by an ogre. A beaded doorway is to the south. The ogre villager is here, going about its chores. (White Aura) The ogre chieftain is here, observing his subjects. The ogre warrior stands here, growling fiercely. (White Aura) Huelacatuvic Wishes he was born a thousand years ago... is here, ready to take on an army. bs Huelacatuvic k Huelacatuvic You massacre Huelacatuvic with your powerful hit! Your backstab ##### PULVERIZES ##### Huelacatuvic! Huelacatuvic floats south. Huelacatuvic has fled! s hunt Huelacatuvic bs Huelacatuvic k Huelacatuvic Sylphia auctions 'well you know my hangout :P' They aren't here. The Throne Room [Exits: north south] You stand in a large, crudely decorated throne room. A huge throne adorned with humanoid skulls sits against the west wall. A crude, bloodstained altar is against the east wall. A doorway is directly to the north, long strands of beads blocking the view of the other side. Crude torches light the hall, and smoke clings to the ceiling. (White Aura) Huelacatuvic Wishes he was born a thousand years ago... is here, ready to take on an army. The ogre warrior stands here, growling fiercely. (White Aura) The ogre shaman is here, chanting arcane words and waving his arms. Huelacatuvic is hurt and suspicious ... you can't sneak up. You massacre Huelacatuvic with your powerful hit! Your pierce *** ANNIHILATES *** Huelacatuvic! Huelacatuvic is DEAD!! Info> Huelacatuvic killed by Torrance!