(out) <787118tnl> Beginning of the Path [Exits: east west] A rough dirt path meets the edge of the field here, nestled between two big groves of trees; it slopes upwards off the ground as it heads off to the east, curving behind a cluster of evergreens. Beyond the trees, a mountain range stretches high into the air, with the tallest peak rising steeply enough to prevent anything from taking root. Just to the south of the path is a small plaque. (out) <787118tnl> The Path [Exits: east west] The row of trees comes to an end here; the fields to either side of the rising path slope downward and away. The path continues its rise to the north, climbing higher and higher until it intersects the largest mountain in the range, nestled between a smaller mountain to the right and a deep ridge to the left. (out) <787118tnl> Bend in the Path [Exits: north west] The path curves gently to the west and north, growing narrower as it rises farther and farther from the valley below. The thinner air makes breathing difficult; the stiff wind seems to pull the air right out of your mouth. Fortunately, the end of the path lies just a moderate distance ahead; it appears to lead to a pair of doors set right into the mountain's face. Shadimar tells you 'mr entrance'. (out) <787118tnl> Approaching the Face of the Mountain [Exits: north south] The dirt of the path has given way to solid rock; this section of the path seems to be part of the mountain itself. It appears that the doors a little way to the north offer the only access into whatever lies inside the mountain. The land far below you has given way to a rough sea that surrounds the base of the mountain, broken only by the distant base of this rocky path. (out) <787118tnl> Before the Face of the Mountain [Exits: north south] The wooden doors stand before you, set deep into the sheer rock face of the mountain, which stretches far up into the sky above you and far down to the crashing waves below. The doors themselves appear to be unlocked, as light shines unbroken through the crack between them; like the woodwork that forms the frame, they have been intricately carved with many strange symbols and figures. The corpse of a watchman is lying here. A brass plaque has been set into the woodwork above the doors. (out) <787118tnl> You sense a trail south from here! (out) <787118tnl> south Approaching the Face of the Mountain [Exits: north south] The dirt of the path has given way to solid rock; this section of the path seems to be part of the mountain itself. It appears that the doors a little way to the north offer the only access into whatever lies inside the mountain. The land far below you has given way to a rough sea that surrounds the base of the mountain, broken only by the distant base of this rocky path. You lose track of your quarry. (out) <787118tnl> s Bend in the Path [Exits: north west] The path curves gently to the west and north, growing narrower as it rises farther and farther from the valley below. The thinner air makes breathing difficult; the stiff wind seems to pull the air right out of your mouth. Fortunately, the end of the path lies just a moderate distance ahead; it appears to lead to a pair of doors set right into the mountain's face. (out) <787118tnl> w The Path [Exits: east west] The row of trees comes to an end here; the fields to either side of the rising path slope downward and away. The path continues its rise to the north, climbing higher and higher until it intersects the largest mountain in the range, nestled between a smaller mountain to the right and a deep ridge to the left. (out) <787118tnl> w Beginning of the Path [Exits: east west] A rough dirt path meets the edge of the field here, nestled between two big groves of trees; it slopes upwards off the ground as it heads off to the east, curving behind a cluster of evergreens. Beyond the trees, a mountain range stretches high into the air, with the tallest peak rising steeply enough to prevent anything from taking root. Just to the south of the path is a small plaque. (out) <787118tnl> w The Northern Foothills [Exits: east south west] You find yourself hiking through the beautiful and scenic Northern Foothills. You notice that the mountains get progressively higher to the north, and soon they will be all but impassable. A narrow trail branches off to the east. Meanwhile, a small white building is just off the north side of the trail. (Glowing) You see a campfire on the ground here, giving off a warm glow. (Invis) (Translucent) (White Aura) Balkor the unbeliever. It's all a lie! is here, doing a weird acrobatic dance. (White Aura) Shadimar is resting here. (out) <787118tnl> bs balkor k balkor Your backstab ***** EMASCULATES ***** Balkor! Balkor has several wounds. (out) <787118tnl> bash Your pierce misses Balkor. Your claw *** DEMOLISHES *** Balkor! Your pierce *** DEMOLISHES *** Balkor! Balkor is mortally wounded, and will die soon, if not aided. Balkor is DYING. (out) <787118tnl> l in corpse Your pierce :::: EXTERMINATES :::: Balkor! Balkor is DEAD!! Info> Balkor killed by Torrance! (out) <787118tnl> They aren't here. (out) <787118tnl> You aren't fighting anyone. (out) <787118tnl> Corpse of Balkor contains: ( 2) a silver choker a ship a mud school diploma ( 2) (Glowing) (Humming) a garnet ring (Glowing) bolas' hat (Glowing) the golden leggings (Glowing) a beautiful suit of armor called "DragonSkin" a seaweed gown a shiny bearskin the Thain's girth a seaweed apron a pair of seaweed breeches ( 2) (Glowing) a Coven bracer ( 2) (Glowing) an engagement ring (Glowing) embroidered soft gloves a gnarled rat's paw (Glowing) the markings of Medellia a mirrored shield the amulet ( 2) an elemental bracelet (Glowing) (Humming) sceptre of the goatskull a corsage (Glowing) a pair of Coven boots ( 2) (Invis) (Humming) a pearl necklace (Glowing) the Titanic Mask of Gemini (Glowing) (Humming) a strange energy bow the twisted cane of Alavan a scroll of recall (out) <787118tnl> The day has begun. (out) <787118tnl> get markings corpse You get the markings of Medellia from corpse of Balkor. (out) <787118tnl> Shadimar laughs. (out) <787118tnl> Shadimar stands up. (out) <787118tnl> Shadimar utters the words, 'qcandusahz yaae'. A Magic Mushroom suddenly appears. (out) <787118tnl> g bolas corpse You get bolas' hat from corpse of Balkor.