<864hp 50m 378mv 0 1396184tnl>crec The High Temple of Solace [Exits: south west up] You are in the northern end of the temple hall in the High Temple of Solace. It is a pleasant building, especially considering how the light streams in through the stained glass windows. To the south of you is the healer, who is waiting to heal your wounds. Large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL (type 'up' to go to MUD SCHOOL.) It is here that one can change his/her hometown with the Enforcer. (White Aura) The Enforcer is here, keeping the peace. <864hp 50m 189mv 0 1396184tnl>w w Corner of East Gullen and Ketra Road [Exits: east south west] This is the corner of East Gullen Way and Ketra Road. Everything is amazingly clean here, but this doesn't look like the wealthier part of town. This whole town seems to be one big trading post. East of you is the High Temple of Solace. A fountain made of pure white marble is here. Water spouts forth from the mouths of marble fish. <864hp 50m 187mv 0 1396184tnl>w East Gullen Way [Exits: east south west] This is the road called East Gullen Way. It is lined with small houses and shops. The Post Office is to the south. A townguard is on patrol. <864hp 50m 185mv 0 1396184tnl>w You need to feed in ONE day. <864hp 50m 368mv 1 1396184tnl>w East Gullen Way [Exits: east south west] This is the road called East Gullen Way. It is lined with small houses and shops. A townguard is on patrol. <864hp 50m 366mv 1 1396184tnl>s East Gullen Way [Exits: east west] This is the road called East Gullen Way. It is lined with small houses and shops. <864hp 50m 364mv 1 1396184tnl>Intersection at Main Road [Exits: north east south west down] Here, there is an intersection at the main road. You see some smaller houses and shops to the east and west. The road continues to the north. You may also go down some stairs here to reach the arena. An ATM machine is here for your use. A townguard is on patrol. A townguard is on patrol. <864hp 50m 362mv 1 1396184tnl>s e Main Road [Exits: north south] This is the main road in Solace. Down the street you can see various shops and houses. <864hp 50m 360mv 1 1396184tnl>Main Road [Exits: north east south west] This is the main road in Solace. Down the street you can see various shops and houses. Shops are to the east and west. <864hp 50m 358mv 1 1396184tnl>Sword and Sorcery Shop [Exits: west] This small shop is crammed with all sorts of weapons, armor, and objects of great magical power. A sign is on the wall. Dressel is here, showing off wonderful items of magic and war. <864hp 50m 356mv 1 1396184tnl>buy yellow You buy a yellow potion of detect invisible. <864hp 50m 356mv 1 1396184tnl>qua yellow You quaff a yellow potion of detect invisible. Your eyes tingle. <864hp 50m 356mv 1 1396184tnl>who pki w [ HlfGiant ] Demerlankaer They flushed the nugget [ Giant Bar] Hamil lives for Auir You see 2 players in the game. <864hp 50m 356mv 1 1396184tnl>s Main Road [Exits: north east south west] This is the main road in Solace. Down the street you can see various shops and houses. Shops are to the east and west. <864hp 50m 354mv 1 1396184tnl>Main Road [Exits: north south] This is the main road in Solace. Down the street you can see various shops and houses. A townguard is on patrol. <864hp 50m 352mv 1 1396184tnl>s Gateway to Solace [Exits: north east south west] This is the gateway to the town of Solace. It keeps the monsters out and the people in. This is a quiet farming town on the shores of Crystalmir Lake. There is a sign nailed to a nearby tree. There is a plaque embedded in the road. There is a Gate to the south. <864hp 50m 350mv 1 1396184tnl>w Small Alleyway [Exits: east west] You are walking down a small alleyway along the south wall of the town. <864hp 50m 348mv 1 1396184tnl>e s w Gateway to Solace [Exits: north east south west] This is the gateway to the town of Solace. It keeps the monsters out and the people in. This is a quiet farming town on the shores of Crystalmir Lake. There is a sign nailed to a nearby tree. There is a plaque embedded in the road. There is a Gate to the south. <864hp 50m 346mv 1 1396184tnl>n Entrance to the Town of Solace [Exits: north east south west] A warm autumn breeze rustles the great vallenwood trees of Solace. The road wanders through trees that blaze with the bright colors of autumn. The richly stained buildings of Solace rest cradled overhead in the boughs of the trees. <864hp 50m 343mv 1 1396184tnl>n East Shore of Crystalmir Lake [Exits: north east south west] The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. The Farmer is standing here looking after his workers. A male centaur wanders about this area. A farm worker is here harvesting grain. <864hp 50m 339mv 1 1396184tnl>Path Along the Lake [Exits: north south west] You are walking along a path that follows the shore of the lake. While the lake is visible to the southwest, a beautiful shining white building is just off the east side of the path. <864hp 50m 335mv 1 1396184tnl>Nearfields [Exits: north south west] Here, farmers and thief workers tread through fields of grain. The thick wheat falls smoothly before the flickering scythes. A large rat is here eating grain. A fish is swimming merrily by... <864hp 50m 331mv 1 1396184tnl>n Northfields [Exits: north east south west] A sea of grain sweeps across the north flats. Stalks sag with ripened grain, ready for harvest, but no one is around to harvest the grains or tend the crops. <864hp 50m 327mv 1 1396184tnl>hunt dog south south <864hp 50m 327mv 1 1396184tnl>Northfields [Exits: north east south west] A sea of grain sweeps across the north flats. Stalks sag with ripened grain, ready for harvest, but no one is around to harvest the grains or tend the crops. A large rat is here eating grain. A small mouse runs across your foot. A small mouse runs across your foot. east east <864hp 50m 323mv 1 1396184tnl> A hobgoblin flunky has arrived. A large rat leaves east. <864hp 50m 323mv 1 1396184tnl>A Farmer's House [Exits: north] A typical farmer's house is here next to the endless fields of grain. A large rat is here eating grain. A fish is swimming merrily by... A farm worker is here harvesting grain. The Farmer's guard dog is here guarding whatever he's supposed to guard. The Farmer's guard dog is here guarding whatever he's supposed to guard. You've found your quarry!! The Farmer's guard dog's hit grazes you. You parry the Farmer's guard dog's attack. The Farmer's guard dog is in excellent condition. <854hp 50m 320mv 1 1396184tnl> Your claw :::: EXTERMINATES :::: the Farmer's guard dog! The Farmer's guard dog is DEAD!! save save You hear the Farmer's guard dog's death cry. Corpse of the Farmer's guard dog contains: a house key I see nothing like that in the corpse. The Farmer's guard dog's hit misses you. The Farmer's guard dog is in excellent condition. <854hp 50m 320mv 1 1395693tnl>Ok. The Farmer's guard dog is in excellent condition. <854hp 50m 320mv 1 1395693tnl>g key corpse You get a house key from corpse of the Farmer's guard dog. Your claw misses the Farmer's guard dog. Your stab *** ANNIHILATES *** the Farmer's guard dog! The Farmer's guard dog is DEAD!! save save You hear the Farmer's guard dog's death cry. Corpse of the Farmer's guard dog contains: a house key I see nothing like that in the corpse. A large rat leaves north. <854hp 50m 320mv 1 1395161tnl>un e Ok. <854hp 50m 320mv 1 1395161tnl>*Click* <854hp 50m 320mv 1 1395161tnl>op e e Ok. <854hp 50m 320mv 1 1395161tnl>Living Room [Exits: west up] This is the living room of the farmer. You don't live here. And you don't know the farmer. Why are you here? <854hp 50m 318mv 1 1395161tnl>u e Top of Stairs [Exits: north east down] You are standing at the top of the stairs. There is a picture of Grandma on the wall. <854hp 50m 316mv 1 1395161tnl>Kids' Room [Exits: west] You are standing in the kids' bedroom. There are posters plastered to every inch of wallspace. A bunk bed sits against the wall. You see a closet to the south. An old worn out winnie the pooh bear is here. <854hp 50m 314mv 1 1395161tnl>op s s Ok. <854hp 50m 314mv 1 1395161tnl>Kids Closet [Exits: north] You are standing in the kids closet. There are piles of unwashed laundry and toys. You see an evil looking book lying against the south wall. <854hp 50m 312mv 1 1395161tnl>op s s whe Ok. <854hp 50m 312mv 1 1395161tnl>A Stone Archway [Exits: north west] This is a ancient stone archway. Various faces of demons and other grim pictures are painted onto it. Stone gargoyles and demons glare down at you from atop the arch. There is a bronze plaque above the archway. <854hp 50m 310mv 1 1395161tnl>Players near you: Demerazelesh A Stone Archway (pk) Hamil The Mural of the Dead <854hp 50m 310mv 1 1395161tnl>hunt hamil You can't find a trail to him from here. <854hp 50m 310mv 1 1395161tnl>w An Ancient Room [Exits: east west down] You are standing in a large stone room which feels like a crypt. Ancient murals of Hell and punishment cover the walls. In the middle of the room are stairs that lead down into the darkness. From the stairway you can smell brimstone and sulfur. To the west it looks as if there is a shrine. <854hp 50m 308mv 1 1395161tnl>d A Dark Stairway [Exits: west up] You are standing at the bottom of a long, dark stairway. The smells of brimstone and sulfur choke you. Screams of pain and terror fill the air. Stone faces carved into the walls seem to laugh at you. Maybe this is not such a good idea after all.... <854hp 50m 306mv 1 1395161tnl>w A Landing [Exits: east] This landing has been scorched as if a large brushfire swept through it. Bits of ash and burnt vegetation cover everything. The walls and floor are flawlessly smooth, and the ceiling is covered with carved faces and ancient symbols and runes. A pair of large, black, iron gates tower over you to the west. <854hp 50m 304mv 1 1395161tnl>op w w Ok. <854hp 50m 304mv 1 1395161tnl>The Gateway to Hell [Exits: north east south west] You stand next to the very gateway of Hell. You are surrounded by the sounds of torture and pain. Screams pierce the air and rattle your nerves. Displays of the treats of Hell are in all directions. A pair of large, black, iron gates tower over you to the east. A Guardian of Hell stands here, keeping you the hell out. A Guardian of Hell stands here, keeping you the hell out. <854hp 50m 302mv 1 1395161tnl>hunt hamil north north <854hp 50m 422mv 2 1395161tnl>Greed [Exits: south west] What luck! A room full of treasure. Gold, diamonds, riches beyond imagination! Wait! You suddenly feel as if it is all slowly disappearing. Someone is taking your treasure. They have no right! It is yours! You found it first. Let them go get their own treasures! You see a door to the east. A shiny gold bar lies on the ground. A pile of gold coins lies on the ground. west west <854hp 50m 420mv 2 1395161tnl>Gluttony [Exits: east south west] Before you is a room filled with all sorts of food. The smells of pastries and hamburger assault your senses. All sorts of food lay everywhere you look. Cookies, twinkies, steak, prime rib -- almost anything else you can think of -- call out to you. You suddenly feel VERY hungry. A yummy looking vegetable pot pie is here on the ground. A yummy looking beef pot pie is here on the ground. A yummy looking chicken pot pie is here on the ground. west west <854hp 50m 418mv 2 1395161tnl>Tortured Beings [Exits: east south west] This room is filled with instruments of torture. Beings of all shapes and sizes are being brought to the thresholds of pain and beyond. Some are being sliced into thousands of pieces, while others are stretched until it seems as if they are made of rubber. All are caught in an unending play of agony. west west <854hp 50m 416mv 2 1395161tnl>Trapped Souls [Exits: east south west] There are many souls trapped behind the walls of this room. It is almost as if they trapped beneath the surface of a frozen lake. Even the floor and ceiling show the screaming faces behind them. A tortured soul screams out in pain. A tortured soul screams out in pain. west west <854hp 50m 414mv 2 1395161tnl>Living Walls [Exits: east south west] The walls here actually consist of greying and sinewy flesh -- faces, hands, broken bones, feet, and toes jutting from the surface. You hear low moans of horror, pain, and sorrow issuing from the walls. A wall stands here. Its surface seems to move and come to life... A wall stands here. Its surface seems to move and come to life... west west <854hp 50m 412mv 2 1395161tnl>The Mural of the Dead [Exits: east south] You stand before a large mural. The mural depicts mountains of dead bodies piled up to the sky. The mural covers the whole north wall from floor to ceiling. You can almost smell the stench of decaying flesh. Hamil lives for Auir is here. You've found your quarry!! <854hp 50m 410mv 2 1395161tnl> Hamil tells you 'lets go kill him' <854hp 50m 410mv 2 1395161tnl> Info> Suriv killed by the child's mother! <854hp 50m 410mv 2 1395161tnl> Hamil tells you 'hell' <854hp 50m 410mv 2 1395161tnl> Silvara chats 'doh' <854hp 50m 410mv 2 1395161tnl>bite hamil Your body gains strength with your bite. Hamil parries your attack. Hamil parries your attack. Hamil has some cuts. <854hp 50m 410mv 2 1395161tnl> Mahk chats 'ouch' Hamil has some cuts. <854hp 50m 410mv 2 1395161tnl> Hamil parries your attack. Your stab *** ANNIHILATES *** Hamil! Your claw *** ANNIHILATES *** Hamil! You parry Hamil's attack. You parry Hamil's attack. Hamil is covered in blood. <854hp 50m 410mv 2 1395161tnl>repl what? Hamil prays for transportation! Hamil is covered in blood. <854hp 50m 410mv 2 1395161tnl>You tell Hamil 'what?'. Hamil is covered in blood. <854hp 50m 410mv 2 1395161tnl> Hamil parries your attack. Hamil parries your attack. You parry Hamil's attack. Hamil's pierce :::: EXTERMINATES :::: you! Hamil is covered in blood. <688hp 50m 410mv 2 1395161tnl>bas You failed. Hamil is covered in blood. <688hp 50m 410mv 2 1395161tnl>bas Your claw :::: EXTERMINATES :::: Hamil! Your stab :::: EXTERMINATES :::: Hamil! Hamil is DEAD!! Info> Hamil killed by Demerazelesh! <688hp 50m 410mv 2 1395161tnl>You aren't fighting anyone. <688hp 50m 410mv 2 1395161tnl>g shieldbreaker corpse I see no corpse here. <688hp 50m 410mv 2 1395161tnl>l The Mural of the Dead [Exits: east south] You stand before a large mural. The mural depicts mountains of dead bodies piled up to the sky. The mural covers the whole north wall from floor to ceiling. You can almost smell the stench of decaying flesh. <688hp 50m 410mv 2 1395161tnl>e Living Walls [Exits: east south west] The walls here actually consist of greying and sinewy flesh -- faces, hands, broken bones, feet, and toes jutting from the surface. You hear low moans of horror, pain, and sorrow issuing from the walls. A wall stands here. Its surface seems to move and come to life... A wall stands here. Its surface seems to move and come to life... <688hp 50m 408mv 2 1395161tnl>wear rod You light the Rod of Neutrality and hold it. You are zapped by the Rod of Neutrality and drop it. <688hp 50m 408mv 2 1395161tnl>g rod You get the Rod of Neutrality. <688hp 50m 408mv 2 1395161tnl>chat goddamn it You chat 'goddamn it' <688hp 50m 408mv 2 1395161tnl>s e e The Hall of the Damned [Exits: north east south west down] This hallway is a monument to the millions of damned souls in hell. The walls are made up of various body parts and other unidentifiable things. Many of the faces that make up the wall scream out to you for help. Their arms desperately grasp at your clothing as you pass. <688hp 50m 406mv 2 1395161tnl>e The Hall of the Damned [Exits: north east south west] This hallway is a monument to the millions of damned souls in hell. The walls are made up of various body parts and other unidentifiable things. Many of the faces that make up the wall scream out to you for help. Their arms desperately grasp at your clothing as you pass. A damned soul wanders aimlessly here. A skeletal warrior wanders the planes of Hell. <688hp 50m 404mv 2 1395161tnl>The Hall of the Damned [Exits: north east south west] This hallway is a monument to the millions of damned souls in hell. The walls are made up of various body parts and other unidentifiable things. Many of the faces that make up the wall scream out to you for help. Their arms desperately grasp at your clothing as you pass. <688hp 50m 402mv 2 1395161tnl>e The Hall of the Damned [Exits: north east south west] This hallway is a monument to the millions of damned souls in hell. The walls are made up of various body parts and other unidentifiable things. Many of the faces that make up the wall scream out to you for help. Their arms desperately grasp at your clothing as you pass. <688hp 50m 400mv 2 1395161tnl>e e The Gateway to Hell [Exits: north east south west] You stand next to the very gateway of Hell. You are surrounded by the sounds of torture and pain. Screams pierce the air and rattle your nerves. Displays of the treats of Hell are in all directions. A pair of large, black, iron gates tower over you to the east. A Guardian of Hell stands here, keeping you the hell out. A Guardian of Hell stands here, keeping you the hell out. <688hp 50m 398mv 2 1395161tnl>A Landing [Exits: east west] This landing has been scorched as if a large brushfire swept through it. Bits of ash and burnt vegetation cover everything. The walls and floor are flawlessly smooth, and the ceiling is covered with carved faces and ancient symbols and runes. A pair of large, black, iron gates tower over you to the west. <688hp 50m 396mv 2 1395161tnl>A Dark Stairway [Exits: west up] You are standing at the bottom of a long, dark stairway. The smells of brimstone and sulfur choke you. Screams of pain and terror fill the air. Stone faces carved into the walls seem to laugh at you. Maybe this is not such a good idea after all.... <688hp 50m 394mv 2 1395161tnl>u An Ancient Room [Exits: east west down] You are standing in a large stone room which feels like a crypt. Ancient murals of Hell and punishment cover the walls. In the middle of the room are stairs that lead down into the darkness. From the stairway you can smell brimstone and sulfur. To the west it looks as if there is a shrine. <688hp 50m 392mv 2 1395161tnl>e e A Stone Archway [Exits: north west] This is a ancient stone archway. Various faces of demons and other grim pictures are painted onto it. Stone gargoyles and demons glare down at you from atop the arch. There is a bronze plaque above the archway. <688hp 50m 390mv 2 1395161tnl>Alas, you cannot go that way. <688hp 50m 390mv 2 1395161tnl>n Kids Closet [Exits: north south] You are standing in the kids closet. There are piles of unwashed laundry and toys. You see an evil looking book lying against the south wall. <724hp 50m 420mv 3 1395161tnl>n Kids' Room [Exits: south west] You are standing in the kids' bedroom. There are posters plastered to every inch of wallspace. A bunk bed sits against the wall. You see a closet to the south. An old worn out winnie the pooh bear is here. <724hp 50m 418mv 3 1395161tnl>cw Name Level Class hp mana mov Rank Demerazelesh 29 Bar [ 98% 100% 99%] (censored) You see 1 player in your clan. <724hp 50m 418mv 3 1395161tnl>sav Ok. <724hp 50m 418mv 3 1395161tnl>quit Alas, even great adventurers must rest from time to time. Farewell!