The Common Grounds [Exits: east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the north, you see that a brass sign is on the door and a dragonlike head made from wood is mounted just below the roofline. You sense a trail east from here! <956hp 50m 332mv 21t 1000a>e Before the Idol [Exits: north east south west] You stand on a little hill with a huge pillar on the top. The pillar is covered with carved faces and names of ancient gods and goddesses: Odin, Thor, Frej, Idunn, Uull, Thur, Njort, Heimdall, Balde. This place is definitely the center of the city. In each direction you can see large dogs and children playing and wandering Vikings. You sense a trail north from here! <956hp 50m 328mv 21t 1000a>n The Common Grounds [Exits: north south] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. You can see the back of the common grounds to the north. A Viking child is playing here. You sense a trail north from here! <956hp 50m 324mv 21t 1000a>n The Back of the Common Grounds [Exits: north east south] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the northeast, you see a huge, barren stone mountain standing out from the other surrounding green, tree- covered mountains. A dog is watching you, stranger. You sense a trail north from here! <956hp 50m 320mv 21t 1000a>n The Back of the Common Grounds [Exits: east south] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the east, you see a huge, barren stone mountain standing out from the other surrounding green, tree-covered mountains. You sense a trail east from here! <956hp 50m 478mv 22t 1000a>e At the End of the Common Grounds [Exits: east south west] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the east, you see a huge, barren stone mountain standing out from the other surrounding green, tree-covered mountains. A small, nearly invisible path leads toward the top of the mountain. You see a slave carrying some heavy packages. You see a slave carrying some heavy packages. A brave Viking is wandering here. Dalamar the Slayer of the King is sleeping here. Katriel the Matriarch of the Spheres is sleeping here. You've found your quarry!! <956hp 50m 474mv 22t 1000a>bite dalamar Your body gains strength with your bite. Your pierce ***** EMASCULATES ***** Dalamar! Your stab *** ANNIHILATES *** Dalamar! Dalamar is almost dead. <956hp 50m 474mv 22t 1000a> A Viking slave leaves south. Dalamar is almost dead. <956hp 50m 474mv 22t 1000a> Dalamar parries your attack. Dalamar parries your attack. Dalamar's pierce *** ANNIHILATES *** you! Dalamar's pierce *** ANNIHILATES *** you! Dalamar is almost dead. <677hp 50m 474mv 22t 1000a>kick Your kick hits Dalamar. Dalamar leaves east. Dalamar has fled! <677hp 50m 474mv 22t 1000a>e bite dalamar At the Beginning of the Path [Exits: east west] You stand at the foot of the imposing mountain of gray stone. The path leads upwards through a maze of huge stones, stones which are so large that you it is nearly impossible to maintain any sense of direction. West of you, you can hear the sounds of the city. Dalamar the Slayer of the King is here. <677hp 50m 470mv 22t 1000a>Your body gains strength with your bite. Dalamar parries your attack. Dalamar parries your attack. Dalamar is almost dead. <677hp 50m 470mv 22t 1000a> Your pierce *** ANNIHILATES *** Dalamar! Dalamar is DEAD!! Info> Dalamar killed by Alamaer! <677hp 50m 470mv 22t 1000a>g chaos corpse xxXxX chats 'wupsie' <677hp 50m 470mv 22t 1000a> xXxXX chats 'oops' <677hp 50m 470mv 22t 1000a> XxXx chats 'wups' <677hp 50m 470mv 22t 1000a>You get the chaos wristlet from corpse of Dalamar. <677hp 50m 470mv 22t 1000a> XXXxx chats 'no!!!!!!!!!!' <677hp 50m 470mv 22t 1000a>;repeat xXxX chats 'odd' <677hp 50m 470mv 22t 1000a> ÚÄÄÄÄÄÄÄÄÄÄ¿Ü ³Repeating:³Û g chaos corpse ... ÀÄÄÄÄÄÄÄÄÄÄÙÛ ßßßßßßßßßßßß You cannot carry that many items. <677hp 50m 470mv 22t 1000a>cd chaos You donate the chaos wristlet to your clan pit. <677hp 50m 470mv 22t 1000a>g chaos corpse You get the chaos wristlet from corpse of Dalamar. <677hp 50m 470mv 22t 1000a>cd chaos You donate the chaos wristlet to your clan pit. <677hp 50m 470mv 22t 1000a>/ The gods are generous to you, but your body seems weak. The High Temple of Solace [Exits: south west up] You are in the northern end of the temple hall in the High Temple of Solace. It is a pleasant building, especially considering how the light streams in through the stained glass windows. To the south of you is the healer, who is waiting to heal your wounds. Large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL (type 'up' to go to MUD SCHOOL.) It is here that one can change his/her hometown with the Enforcer. (White Aura) The Enforcer is here, keeping the peace.